untitled concept | 2015

This work will consists of a number of construction fences that are intertwined. Some of these fences will be driven by motors that create movement and vibration. The concept behind this work is to visualise the faulty physics that occur in virtual worlds. In virtual worlds such as video games, programmed objects exist that adhere to the programmed physical laws of the simulation. However, in contrast to reality, errors or "glitches" can arise that disrupt the desired behaviour. For example, two objects can be in the same position or can be merged, often resulting in strange movement that resembles an endless struggle for position.